AoeStats
← Drovka

Arena

507855140Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Slavs · Belgium
1326
+12
🇬🇧 Malians · United Kingdom
1285
+14
🇨🇦 Hindustanis · Canada
1186
+18
🇺🇸 Chinese · United States
1057
+22
🇨🇴 Turks · Colombia
1286
-19
🇨🇴 Malay · Colombia
1270
-18
🇨🇳 Poles · China
1199
-15
🇫🇷 Mongols · France
1165
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,352 10:46 14:20 — ⛏ Fast Castle
46 1,302 12:30 16:51 21:09 ◆ FC into Fast Imp
37 1,034 10:49 14:42 — ⛏ Fast Castle
29 799 11:00 15:25 — ⛏ Fast Castle
28 774 10:58 15:41 — ⛏ Fast Castle
24 670 11:01 16:45 — ⚔ FC into Archers
19 530 10:38 16:47 — ⛏ Fast Castle
17 464 9:55 14:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,070 8,905 550 850 17,375 19,245
7,375 5,160 3,685 0 16,220 16,591
6,805 5,845 2,290 120 15,060 15,472
7,575 3,530 2,050 750 13,905 16,246
7,600 4,645 1,450 100 13,795 15,437
7,075 5,105 1,230 200 13,610 17,132
3,995 4,365 2,170 35 10,565 11,484
5,255 3,310 470 880 9,915 11,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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