AoeStats
← Drovka

Arena

507845550Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 60m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1309
+11
🇨🇴 Burgundians · Colombia
1273
+13
🇨🇴 Maya · Colombia
1257
+13
🇨🇴 Poles · Colombia
1205
+15
🇦🇷 Britons · Argentina
1253
-15
🇨🇭 Persians · Switzerland
1248
-15
🇬🇧 Inca · United Kingdom
1146
-11
🇲🇽 Mongols · Mexico
1134
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 3,181 12:33 17:18 42:17 ⛏ Fast Castle
48 2,874 11:42 16:02 33:30 ⚔ FC into Archers
46 2,790 10:35 14:10 32:47 ⛏ Fast Castle
36 2,139 11:07 14:29 31:38 ⛏ Fast Castle
36 2,187 10:07 15:18 31:41 ⛏ Fast Castle
32 1,906 10:59 16:27 32:34 ⛏ Fast Castle
31 1,841 9:59 14:04 41:53 ⛏ Fast Castle
29 1,765 11:25 15:33 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,835 23,735 24,870 2,305 97,745 109,450
48,195 23,975 23,720 200 96,090 104,897
40,800 31,230 12,650 3,460 88,140 97,639
41,330 17,695 18,315 2,740 80,080 82,765
26,850 27,015 14,875 4,200 72,940 82,244
26,875 14,050 14,180 2,905 58,010 67,670
15,300 20,366 12,715 1,800 50,181 55,946
18,580 15,780 12,190 2,325 48,875 62,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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