AoeStats
← Drovka

Nomad

507834784Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 79m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1262
+16
🇺🇸 Khmer · United States
1249
+17
🇵🇱 Koreans · Poland
1240
+17
🇺🇸 Cumans · United States
1213
+18
🇨🇴 Malay · Colombia
1291
-18
🇹🇼 Vietnamese · Taiwan
1278
-18
🇨🇴 Maya · Colombia
1274
-17
🇨🇳 Bulgarians · China
1214
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,913 12:55 47:44 — ⚔ Fish Boom into Scouts
33 2,602 14:27 17:57 52:18 ⛏ Fish Boom FC
27 2,121 13:25 18:01 37:35 ⛏ Fast Castle
25 2,003 12:39 17:36 36:53 ⛏ Fish Boom FC into Galleys
24 1,929 13:17 30:43 46:47 ⛏ Fish Boom
23 1,873 14:37 20:36 35:54 ⛏ Fish Boom FC
23 1,803 13:57 19:46 38:11 ⛏ Fish Boom FC
20 1,582 13:26 17:24 36:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,520 104,380 40,285 7,450 174,635 180,337
72,465 18,600 44,760 10,700 146,525 156,352
46,205 30,447 24,230 3,850 104,732 120,337
37,190 25,512 25,445 8,955 97,102 99,479
38,545 26,747 17,120 3,980 86,392 101,879
31,450 33,589 14,665 5,850 85,554 91,073
19,695 30,090 7,700 4,950 62,435 65,106
20,250 29,126 8,255 2,900 60,531 62,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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