AoeStats
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Arena

510652129Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 63m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1018
+16
🇦🇷 Khmer · Argentina
1012
+16
🇨🇦 Britons · Canada
988
+17
🇨🇴 Georgians · Colombia
1069
-25
🇨🇴 Persians · Colombia
1043
-17
🇨🇴 Magyars · Colombia
952
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,391 10:37 14:41 29:43 ⛏ Fast Castle
35 2,222 14:07 18:41 33:32 ⛏ Fast Castle
34 2,142 10:46 15:47 45:38 ⛏ Fast Castle
30 1,937 10:56 15:37 39:03 ⛏ Fast Castle
28 1,768 12:40 16:16 39:42 ⛏ Fast Castle
17 1,088 11:01 19:25 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,050 11,770 16,370 4,100 82,290 104,295
32,770 21,240 23,525 3,690 81,225 91,858
31,605 16,619 12,555 4,215 64,994 78,753
17,730 17,435 13,405 2,185 50,755 54,095
15,475 17,895 10,465 2,030 45,865 62,833
15,470 13,636 4,335 1,955 35,396 40,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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