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Lombardia

510237348Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 50m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
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1138
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1132
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,344 10:10 19:51 35:13 ⚔ Scout Rush
35 1,776 9:40 23:23 — ⚔ Scout Rush
33 1,656 12:41 22:04 —
30 1,513 9:10 24:47 45:12 ⚔ Scout Rush
28 1,431 10:25 17:22 46:27 ⚔ FC into Archers
26 1,328 9:02 23:12 34:32 ⚔ Scout Rush
25 1,280 10:04 16:09 34:39 ⛏ Fast Castle
18 898 12:20 21:46 37:12

Resources

Player Food Wood Gold Stone Spent Collected
28,695 15,694 10,760 4,100 59,249 61,969
26,215 14,353 15,510 1,600 57,678 65,235
15,890 13,764 8,765 3,270 41,689 56,901
18,565 8,693 12,200 200 39,658 41,664
12,495 18,048 8,040 285 38,868 54,044
12,045 14,915 11,245 200 38,405 40,317
8,650 8,193 7,615 2,000 26,458 29,140
12,230 4,763 7,070 1,050 25,113 27,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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