AoeStats
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Black Forest

510341834Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 34m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1692
+13
🇨🇿 Burmese · Czechia
1675
+14
🇩🇿 Celts · Algeria
1659
+14
🇦🇷 Japanese · Argentina
1641
+15
1658
-15
🇹🇷 Japanese · Türkiye
1646
-15
🇦🇹 Koreans · Austria
1627
-14
🇨🇳 Teutons · China
1580
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,001 10:24 23:41 31:35 ⚔ M@A Rush
57 1,975 11:05 20:45 26:31 ⛏ Fish Boom FC
48 1,660 11:39 15:14 28:36 ⛏ Fish Boom FC
45 1,578 12:22 16:09 28:58 ⛏ Fish Boom FC
36 1,265 12:50 17:09 31:23 ⛏ Fish Boom FC
31 1,089 11:06 14:47 28:51 ⛏ Fish Boom FC
27 941 13:29 17:58 30:42 ⛏ Fish Boom FC
16 564 10:36 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,295 18,000 9,035 850 48,180 49,913
15,415 19,472 6,620 1,800 43,307 46,597
20,575 12,054 6,785 3,700 43,114 46,035
11,870 19,335 9,055 2,325 42,585 48,171
12,530 16,825 5,920 1,775 37,050 37,167
18,115 13,069 3,560 1,655 36,399 38,898
8,675 10,156 5,615 850 25,296 26,258
2,800 2,037 410 480 5,727 6,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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