AoeStats
← BenJames

Arabia

508160063Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 43m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1128
+10
🇲🇽 Huns · Mexico
1105
+11
🇨🇴 Magyars · Colombia
1038
-11
🇭🇳 Cumans · Honduras
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,151 9:58 21:56 —
36 1,568 8:54 20:08 36:03 ⚔ M@A Rush
27 1,185 9:29 23:29 37:56 ⚔ Archer Rush
18 792 12:24 26:49 43:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,005 10,084 6,895 1,600 32,584 37,489
13,195 10,253 7,005 200 30,653 32,681
10,515 5,649 3,560 1,525 21,249 24,383
8,965 7,630 2,615 630 19,840 22,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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