AoeStats
← BenJames

Nomad

508156567Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 50m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1061
+17
🇺🇸 Koreans · United States
1028
+18
🇨🇴 Mongols · Colombia
1020
+18
🇲🇽 Huns · Mexico
1093
-18
🇲🇽 Maya · Mexico
1073
-18
🇲🇽 Byzantines · Mexico
1049
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,168 14:05 19:37 38:01 ⛏ Fish Boom FC into Fire Galleys
23 1,176 14:53 21:20 38:30 ⚔ Fish Boom into Towers FC
22 1,118 15:47 27:03 — ⚔ Fish Boom into Scouts
20 1,003 15:03 19:48 — ⛏ Fast Castle
16 810 14:25 30:44 — ⛏ Fish Boom
16 826 15:53 24:44 45:02 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,295 16,174 9,630 4,330 47,429 50,613
13,905 17,300 8,165 2,290 41,660 48,215
14,995 14,600 3,620 1,730 34,945 44,427
11,860 10,674 5,640 1,940 30,114 33,030
7,060 6,775 4,740 3,125 21,700 24,332
6,950 8,830 3,495 1,370 20,645 23,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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