AoeStats
← BenJames

Oasis

508150032Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 80m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1175
+11
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1007
+18
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1004
+18
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950
+20
🇪🇨 Portuguese · Ecuador
1090
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1051
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🇺🇸 Khitans · United States
1041
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1036
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Player eAPM Actions Feudal Castle Imperial Opening
56 4,515 9:15 20:35 42:41
46 3,663 12:46 17:39 40:56 ⛏ Fast Castle
41 3,329 9:48 25:12 43:44 ⚔ Archer Rush
31 2,493 13:18 19:19 44:37 ⛏ Fast Castle
28 2,273 12:03 17:33 43:57 ⛏ Fast Castle
24 1,944 11:52 16:02 59:43 ⛏ Fast Castle
24 1,913 11:53 23:10 43:44 ⚔ M@A FC
7 583 9:47 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,900 34,355 25,940 3,380 112,575 121,225
41,680 23,205 24,010 8,260 97,155 106,754
26,685 40,555 18,390 5,470 91,100 93,103
35,790 22,935 28,205 1,740 88,670 110,638
34,885 30,350 18,150 5,080 88,465 96,230
28,745 33,480 18,655 3,990 84,870 118,983
11,110 24,540 22,065 1,670 59,385 63,782
4,800 4,288 975 445 10,508 12,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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