AoeStats
← BenJames

Lombardia

507880711Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 71m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 3,291 10:12 17:15 34:01 ⛏ Fast Castle
44 3,149 10:44 15:43 28:43 ⛏ Fast Castle
43 3,077 9:26 16:22 36:12 ⛏ Fast Castle
34 2,428 11:48 16:51 32:49 ⛏ Fast Castle
33 2,332 11:51 19:41 32:12 ⛏ Fast Castle
30 2,151 10:24 23:24 42:59 ⛏ Fast Castle
30 2,146 10:17 16:48 31:45 ⛏ Fast Castle
28 2,001 11:16 16:20 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,270 25,560 30,920 3,765 160,515 170,619
78,685 22,706 24,670 2,900 128,961 157,399
51,600 36,266 30,335 4,440 122,641 124,952
43,430 23,900 31,015 2,930 101,275 111,973
19,500 45,320 29,820 3,950 98,590 118,494
35,455 33,750 17,735 3,115 90,055 104,405
38,260 22,111 26,195 1,825 88,391 92,212
15,425 35,210 25,560 4,230 80,425 92,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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