AoeStats
← BenJames

Arena

507877800Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 24m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1089
+16
🇦🇷 Celts · Argentina
1089
+16
🇦🇺 Spanish · Australia
1095
-17
🇨🇴 Malians · Colombia
1067
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,211 11:20 15:45 — ⛏ Fast Castle
42 1,032 11:28 15:22 — ⛏ Fast Castle
37 924 11:11 15:09 — ⛏ Fast Castle
19 470 9:55 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,975 5,175 770 850 12,770 14,482
5,705 4,680 1,235 915 12,535 12,774
5,020 3,395 1,505 705 10,625 11,204
4,115 2,248 840 650 7,853 9,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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