AoeStats
← BenJames

Nomad

507874548Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 28m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1910
+1
🇺🇸 Tupi · United States
1719
+1
1517
+2
🇨🇱 Italians · Chile
1273
-2
🇺🇸 Japanese · United States
1102
-1
🇨🇴 Spanish · Colombia
1068
-1
Player eAPM Actions Feudal Castle Imperial Opening
45 1,258 13:25 17:21 — ⛏ Fish Boom FC
34 961 23:39 — — ⛏ Fish Boom FC
34 963 16:32 24:24 — ⚔ Fish Boom into Scouts
33 922 13:47 19:57 — ⚔ Fish Boom into Towers FC
23 639 12:38 17:30 — ⛏ Fish Boom FC
20 563 14:49 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,200 5,201 2,635 850 13,886 14,497
5,220 6,391 810 550 12,971 13,057
5,340 4,678 785 950 11,753 12,508
4,525 3,816 690 1,510 10,541 10,269
4,125 4,462 250 400 9,237 10,122
2,350 3,420 140 325 6,235 6,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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