AoeStats
← BenJames

Arabia

506776758Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 43m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1055
+13
🇨🇴 Vietnamese · Colombia
1049
+14
🇨🇴 Franks · Colombia
1018
-14
🇨🇴 Mongols · Colombia
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,051 8:11 19:53 41:51
29 1,268 11:07 21:57 — ⚔ Skirmisher Rush
23 991 11:39 22:21 38:36 ⚔ Archers into Skirms
16 705 9:34 23:53 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,225 11,733 8,015 1,800 37,773 41,201
11,300 10,780 5,155 840 28,075 29,068
10,500 6,685 4,370 850 22,405 25,858
8,585 8,812 1,535 200 19,132 20,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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