AoeStats
← BenJames

Socotra

506771422Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 53m 49s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1119
+14
🇺🇸 Koreans · United States
1059
+16
🇨🇴 Mongols · Colombia
1070
-15
🇵🇪 Teutons · Peru
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,207 8:53 28:49 46:53 ⚔ Archer Rush
27 1,444 10:29 32:47 — ⚔ Towers FC
26 1,385 11:24 16:29 40:31 ⛏ Fast Castle
25 1,356 13:07 27:10 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,350 13,193 8,740 950 38,233 40,044
13,275 13,712 5,685 600 33,272 36,282
14,575 8,120 7,130 950 30,775 35,244
9,560 7,105 3,415 960 21,040 24,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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