AoeStats
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Arabia

506578513Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 15m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
1096
+31
1013
+17
🇨🇳 Franks · China
1009
+17
🇨🇳 Poles · China
989
+18
🇺🇸 Maya · United States
1148
-21
🇨🇴 Magyars · Colombia
1105
-19
🇨🇴 Celts · Colombia
1007
-15
🇲🇽 Mongols · Mexico
908
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 960 11:31 — —
45 673 9:14 — — ⚔ M@A into Archers
40 600 10:10 — — ⚔ M@A into Archers
29 442 11:35 — —
23 346 11:18 — — ⛏ Fast Castle
18 267 10:26 — —
15 226 13:08 — —
8 127 14:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,475 1,907 425 0 4,807 4,721
2,370 1,926 315 0 4,611 5,138
2,650 1,260 0 425 4,335 4,869
2,775 1,050 250 0 4,075 4,498
2,350 1,549 50 0 3,949 5,057
2,450 1,161 50 125 3,786 3,912
1,600 1,307 0 0 2,907 3,317
1,600 1,055 0 0 2,655 4,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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