AoeStats
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Arena

506566335Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 59m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1205
+13
🇺🇸 Muisca · United States
1179
+14
🇺🇸 Cumans · United States
1081
+17
🇨🇱 Malay · Chile
1184
-17
🇨🇴 Malians · Colombia
1133
-15
🇦🇷 Turks · Argentina
1052
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,073 10:16 20:51 35:50 ⛏ Fast Castle
51 3,004 11:30 15:18 35:10 ⛏ Fast Castle
35 2,095 11:27 16:28 39:27 ⛏ Fast Castle
34 2,009 10:35 14:13 26:59 ⛏ Fast Castle
29 1,750 9:40 17:30 23:36 ◆ FC into Fast Imp
20 1,205 10:34 14:06 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,810 42,056 30,240 2,165 105,271 112,181
50,690 17,400 22,375 2,545 93,010 97,418
40,525 31,170 18,085 1,730 91,510 94,666
46,390 18,530 23,775 1,600 90,295 98,869
43,180 24,128 16,125 1,805 85,238 93,305
26,370 17,815 14,120 1,500 59,805 63,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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