AoeStats
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Arena

506556774Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 38m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1188
+14
🇨🇳 Khmer · China
1166
+14
🇦🇷 Aztecs · Argentina
1157
+15
🇺🇸 Hindustanis · United States
1097
+18
🇨🇴 Turks · Colombia
1162
-16
🇺🇸 Persians · United States
1143
-16
🇺🇸 Bulgarians · United States
1143
-16
🇨🇦 Burgundians · Canada
1074
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,603 10:38 15:29 — ⛏ Fast Castle
39 1,479 12:24 19:17 25:55 ◆ FC into Fast Imp
39 1,504 10:47 15:13 37:48 ⛏ Fast Castle
36 1,365 10:41 13:56 27:45 ⛏ Fast Castle
27 1,029 10:54 15:00 28:16 ⛏ Fast Castle
26 1,009 9:46 13:33 28:48 ⛏ Fast Castle
22 851 9:58 14:20 36:26 ⛏ Fast Castle
19 744 11:41 18:03 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,035 13,520 11,305 2,350 55,210 61,865
20,665 12,580 9,265 2,900 45,410 54,817
16,170 12,915 5,915 1,050 36,050 44,132
15,105 8,805 8,160 850 32,920 34,398
8,925 8,009 7,265 885 25,084 26,364
8,180 8,745 5,050 1,300 23,275 23,976
9,325 9,550 1,275 1,110 21,260 23,910
4,915 4,320 4,225 0 13,460 18,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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