AoeStats
← BenJames

Nomad

506552989Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 27m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1282
+18
🇵🇪 Malay · Peru
1258
+19
🇨🇴 Teutons · Colombia
1139
+23
🇺🇸 Bulgarians · United States
1317
-20
🇺🇸 Koreans · United States
1316
-20
🇺🇸 Spanish · United States
1304
-20
Player eAPM Actions Feudal Castle Imperial Opening
37 1,039 16:56 25:06 — ⚔ Fish Boom into Fire Galleys FC into Archers
29 816 13:00 18:30 — ⛏ Fish Boom FC
28 795 14:05 25:19 — ⛏ Fish Boom FC
26 715 14:03 22:37 — ⚔ Fish Boom into Towers FC
22 611 13:09 18:26 — ⛏ Fish Boom FC
19 522 13:10 19:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,320 5,101 1,915 300 13,636 14,716
5,250 5,175 1,055 1,050 12,530 13,697
4,470 5,268 1,710 325 11,773 11,703
4,850 3,931 375 1,700 10,856 10,676
4,220 3,540 900 850 9,510 9,890
4,000 4,003 335 550 8,888 8,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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