AoeStats
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Arena

506546957Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1184
+14
🇨🇦 Portuguese · Canada
1181
+15
🇮🇱 Turks · Israel
1176
+15
🇨🇴 Turks · Colombia
1121
+18
🇲🇽 Mongols · Mexico
1185
-17
🇲🇽 Spanish · Mexico
1165
-16
🇺🇸 Franks · United States
1132
-15
🇺🇸 Khmer · United States
1115
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,497 11:14 15:16 31:23 ⛏ Fast Castle
35 1,922 10:56 15:03 27:58 ⛏ Fast Castle
30 1,693 10:15 14:21 29:55 ⛏ Fast Castle
26 1,470 11:24 16:05 31:25 ⛏ Fast Castle
25 1,403 10:45 15:09 33:47 ⛏ Fast Castle
23 1,293 10:29 14:38 31:30 ⛏ Fast Castle
21 1,187 11:14 14:41 30:58 ⛏ Fast Castle
8 451 12:41 23:57 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,695 31,885 21,690 3,850 76,120 104,576
33,130 10,280 19,295 1,500 64,205 79,619
27,990 19,710 6,255 4,370 58,325 64,680
20,325 13,193 12,300 1,615 47,433 55,952
19,335 11,860 11,955 1,430 44,580 59,203
17,055 13,170 7,415 2,515 40,155 51,138
14,185 7,025 7,310 1,735 30,255 36,574
10,280 12,060 3,560 2,115 28,015 36,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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