AoeStats
← BenJames

Highland

506220985Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 42m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,383 9:42 26:59 41:54 ⚔ Archer Rush
28 1,208 12:31 16:54 32:46 ⛏ Fish Boom FC
23 985 13:40 16:43 34:08 ⛏ Fish Boom FC
22 946 9:55 19:53 — ⚔ FC into Archers
17 740 10:38 35:09 — ⛏ Fish Boom
16 703 11:53 18:35 37:37 ◆ Galleys FC
15 659 12:14 19:22 33:44 ⛏ Fast Castle
11 485 10:30 22:58 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,055 11,660 9,695 1,080 41,490 55,353
15,930 15,401 7,105 1,705 40,141 45,649
12,225 12,985 8,730 1,080 35,020 45,323
16,670 7,405 7,795 1,495 33,365 39,204
13,160 12,054 4,155 2,480 31,849 33,034
11,125 11,717 6,355 2,010 31,207 35,170
13,240 10,601 4,560 1,075 29,476 40,066
11,405 6,569 2,585 2,075 22,634 25,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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