AoeStats
← BenJames

Arabia

504908981Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 27m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1141
+14
🇺🇸 Persians · United States
1139
+14
🇲🇽 Britons · Mexico
1115
-14
🇨🇴 Mongols · Colombia
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,610 8:26 24:31 — ⚔ Scout Rush
42 1,162 9:15 25:34 — ⚔ Scout Rush
33 908 10:05 21:20 — ⚔ Archer Rush
28 771 9:43 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,260 5,695 2,215 100 13,270 14,463
7,470 4,898 520 200 13,088 13,672
6,740 4,014 400 0 11,154 12,797
3,245 3,185 820 0 7,250 8,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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