AoeStats
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Arabia

504578170Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 49m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1121
+15
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1078
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🇸🇪 Maya · Sweden
1088
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🇸🇪 Magyars · Sweden
1087
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,751 10:02 21:59 40:48 ⚔ M@A Rush
29 1,427 17:54 35:08 47:05 ⚔ Archer Rush
27 1,329 19:56 31:38 — ⛏ Fast Castle
24 1,176 12:17 25:05 — ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,630 11,304 9,640 3,000 43,574 50,696
10,390 11,431 8,665 2,050 32,536 44,679
7,275 8,530 6,405 850 23,060 26,955
7,965 3,883 4,370 100 16,318 17,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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