AoeStats
← BenJames

Highland

504148546Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 105m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1067
+17
🇺🇸 Bohemians · United States
1066
+17
🇲🇽 Franks · Mexico
1044
+18
🇨🇴 Mongols · Colombia
1111
-19
🇦🇷 Huns · Argentina
1109
-19
🇺🇸 Britons · United States
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 6,383 12:01 16:18 37:56 ⛏ Fish Boom FC
47 4,974 11:54 15:55 34:31 ⛏ Fish Boom FC
37 3,877 11:54 17:33 59:20 ⛏ Fast Castle
31 3,235 11:51 22:20 40:02 ⛏ Fast Castle
25 2,641 14:09 19:08 31:44 ⚔ Fish Boom FC into Skirms
16 1,720 11:40 16:14 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,350 64,962 32,275 4,340 178,927 180,782
72,510 58,525 27,030 3,545 161,610 164,418
51,790 76,837 28,120 3,925 160,672 167,043
57,260 67,340 19,305 2,120 146,025 158,233
52,180 40,920 19,230 2,910 115,240 119,841
34,575 44,985 20,310 1,905 101,775 104,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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