AoeStats
← BenJames

Arena

503946358Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1261
+11
🇲🇽 Spanish · Mexico
1204
+13
🇨🇴 Malians · Colombia
1143
-12
🇦🇷 Malay · Argentina
1134
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,671 11:16 15:03 35:25 ⛏ Fast Castle
45 2,097 10:50 14:25 33:41 ⛏ Fast Castle
36 1,681 10:48 14:43 26:22 ⛏ Fast Castle
14 640 13:23 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,490 9,660 12,260 1,565 46,975 51,920
19,650 12,300 12,350 2,295 46,595 54,884
13,005 15,420 8,720 665 37,810 40,576
9,550 4,220 2,720 310 16,800 20,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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