AoeStats
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Arabia

503536751Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 47m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1121
+17
🇨🇴 Mongols · Colombia
1110
+17
🇨🇦 Persians · Canada
1044
+20
🇨🇱 Tupi · Chile
1206
-21
🇨🇱 Hindustanis · Chile
1115
-17
🇨🇱 Poles · Chile
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,686 8:48 23:21 44:31 ⚔ Scout Rush
45 2,136 11:08 17:41 — ⛏ Fast Castle
45 2,136 12:42 17:28 46:39 ⛏ Fast Castle
39 1,840 9:49 18:21 — ⛏ Fast Castle
32 1,547 11:04 16:01 37:38 ⛏ Fast Castle
30 1,440 9:39 16:16 37:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,470 11,855 14,815 3,020 58,160 64,495
20,765 12,040 13,830 1,860 48,495 57,694
18,860 16,738 9,940 945 46,483 46,924
21,540 15,454 5,390 2,800 45,184 47,563
16,715 11,126 5,885 2,150 35,876 37,157
10,075 10,580 6,455 300 27,410 32,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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