AoeStats
← BenJames

QS Arena

503525449Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 20m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1182
+14
🇨🇱 Mongols · Chile
1182
+14
🇨🇴 Malians · Colombia
1152
-15
🇨🇱 Celts · Chile
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 844 8:25 13:38 — ⛏ Fast Castle
35 720 9:03 14:14 — ⚔ FC into Skirms
34 691 8:14 12:32 — ⛏ Fast Castle
30 602 9:45 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,020 3,038 410 750 9,218 10,827
3,550 3,970 1,070 100 8,690 10,097
3,370 3,120 350 720 7,560 8,260
3,300 2,165 1,325 650 7,440 7,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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