AoeStats
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503311457Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 55m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Maya · Guatemala
1162
+15
🇲🇽 Franks · Mexico
1140
+16
🇲🇽 Magyars · Mexico
1136
+16
🇲🇽 Ethiopians · Mexico
1109
+17
🇨🇱 Japanese · Chile
1171
-18
🇨🇴 Mongols · Colombia
1170
-18
🇦🇷 Malay · Argentina
1122
-22
🇨🇱 Khmer · Chile
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,823 11:39 15:36 40:33 ⛏ Fast Castle
49 2,695 9:49 20:39 32:57 ⚔ M@A into Archers
46 2,543 12:02 16:51 42:40 ⛏ Fast Castle
34 1,855 8:24 22:13 34:42 ⛏ Fast Castle
31 1,734 8:37 21:54 37:08 ⚔ Scout Rush
27 1,470 10:05 15:50 39:27 ⛏ Fast Castle
20 1,092 11:13 22:57 39:27 ⚔ Archers into Towers
20 1,117 12:19 16:13 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,535 22,750 7,980 850 61,115 66,139
27,250 11,998 20,120 1,700 61,068 72,311
27,855 8,030 19,925 2,990 58,800 67,289
20,625 21,800 9,380 1,155 52,960 63,702
21,795 14,930 10,045 1,350 48,120 51,837
12,055 16,985 9,450 2,195 40,685 47,722
17,090 7,489 8,285 1,545 34,409 45,578
13,770 7,946 4,035 935 26,686 31,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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