AoeStats
← BenJames

Arabia

503305414Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 55m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1269
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1267
+13
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1200
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🇨🇴 Mongols · Colombia
1182
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Player eAPM Actions Feudal Castle Imperial Opening
64 3,540 8:49 20:31 37:25
54 2,990 9:42 21:51 36:33 ⚔ Archer Rush
43 2,410 8:54 21:27 33:22 ⚔ Scout Rush
30 1,639 9:56 23:55 37:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,760 22,991 11,810 3,355 66,916 72,795
27,420 18,872 13,570 2,510 62,372 64,352
18,675 22,558 15,975 3,495 60,703 75,919
17,315 15,606 8,645 290 41,856 45,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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