AoeStats
← Yael090

Coastal Forest

510665672Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 54m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1016
+15
🇨🇴 Persians · Colombia
1007
+15
🇧🇷 Magyars · Brazil
989
-15
🇧🇷 Teutons · Brazil
978
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,291 9:30 18:19 47:48 ⛏ Fast Castle
36 1,940 9:52 21:42 37:10 ⛏ Fast Castle
30 1,663 11:38 18:40 40:02 ⛏ Fast Castle
26 1,437 9:33 22:20 35:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,930 25,038 15,350 1,500 64,818 72,871
11,035 17,599 12,715 2,265 43,614 55,563
19,805 14,540 7,420 1,635 43,400 51,640
16,515 12,615 9,295 2,410 40,835 43,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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