AoeStats
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Black Forest

510266177Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 23m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
1084
+16
🇸🇪 Mongols · Sweden
1066
+17
🇹🇼 Celts · Taiwan
1152
-19
🇲🇽 Japanese · Mexico
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 448 12:32 16:29 — ⛏ Fish Boom FC
18 423 12:12 19:47 — ⛏ Fish Boom FC
17 401 11:52 19:39 — ⚔ Fish Boom into Archers
14 321 12:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,745 4,491 965 790 11,991 12,564
4,075 5,377 1,400 0 10,852 11,897
4,525 4,957 200 515 10,197 10,933
1,950 902 0 0 2,852 3,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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