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Arena

507686327Analyzed
4v4 RM · 15d ago on Sep 19, 2026· 79m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1178
+13
🇺🇸 Shu · United States
1158
+14
🇨🇳 Dravidians · China
1076
+17
🇨🇳 Franks · China
1043
+17
🇻🇳 Teutons · Vietnam
1140
-17
🇹🇼 Britons · Taiwan
1121
-16
1087
-15
🇻🇳 Franks · Vietnam
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,629 8:56 24:49 35:40 ⚔ Towers FC
38 3,060 10:47 21:12 50:19 ⛏ Fast Castle
37 2,926 11:03 16:16 29:57 ⛏ Fast Castle
32 2,547 10:59 14:47 29:03 ⛏ Fast Castle
28 2,206 10:54 14:41 28:19 ⛏ Fast Castle
26 2,078 12:06 22:58 36:27
24 1,921 11:36 15:56 31:56 ⛏ Fast Castle
21 1,693 10:09 13:51 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,985 39,110 33,485 4,480 143,060 149,037
63,575 40,725 30,570 2,760 137,630 142,738
72,995 34,585 24,120 5,215 136,915 137,398
64,765 37,495 26,580 4,525 133,365 143,224
39,245 39,300 19,280 2,430 100,255 136,985
44,165 26,650 10,915 6,195 87,925 131,167
20,600 28,466 11,240 2,505 62,811 68,901
21,575 24,955 13,945 2,320 62,795 84,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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