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Arabia

503890969Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 66m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Poles · Slovakia
1248
+14
🇺🇸 Italians · United States
1225
+15
🇸🇰 Britons · Slovakia
1212
+16
🇵🇪 Mongols · Peru
1211
+16
🇹🇷 Tatars · Türkiye
1225
-16
🇮🇹 Huns · Italy
1205
-15
🇸🇪 Italians · Sweden
1200
-15
🇩🇪 Poles · Germany
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,599 9:29 22:41 39:13 ⚔ Archers into Skirms
43 2,842 9:07 20:55 53:01 ⚔ Scout Rush
41 2,746 11:17 15:53 41:16 ⚔ FC into Scouts
37 2,459 11:18 19:11 38:45 ⚔ Archer Rush
33 2,191 9:30 24:10 52:08
31 2,071 12:37 18:57 31:40 ⛏ Fast Castle
26 1,761 12:00 19:35 35:38 ⚔ Scout Rush
24 1,606 11:43 22:55 41:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,590 27,975 54,820 750 133,135 137,865
47,800 11,106 43,670 1,500 104,076 106,809
49,980 14,827 20,720 2,700 88,227 94,898
22,915 31,654 27,815 3,040 85,424 88,726
40,845 19,508 18,385 1,150 79,888 86,207
25,545 29,961 11,170 2,455 69,131 70,215
16,490 21,541 14,200 3,450 55,681 62,581
9,800 17,299 14,135 1,400 42,634 46,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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