AoeStats
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Arabia

510109544Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 50m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1156
+17
🇦🇷 Slavs · Argentina
1139
+17
🇩🇪 Mongols · Germany
1195
-18
🇲🇽 Britons · Mexico
1146
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,807 9:36 20:54 41:18 ⚔ Scout Rush
30 1,523 9:56 21:11 37:21 ⚔ Archers into Scouts
25 1,237 8:43 22:27 43:30 ⚔ Scout Rush
17 841 12:13 16:40 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,650 19,180 13,540 3,950 52,320 55,338
19,290 17,310 12,385 2,910 51,895 54,768
19,015 15,099 8,230 2,800 45,144 54,235
13,260 7,676 8,845 1,050 30,831 35,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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