AoeStats
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Lombardia

510104595Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 41m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
1229
+13
🇹🇼 Poles · Taiwan
1229
+13
🇹🇼 Hindustanis · Taiwan
1228
+14
🇩🇪 Mongols · Germany
1195
-14
🇨🇳 Slavs · China
1168
-13
🇭🇰 Saracens · Hong Kong SAR China
1160
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,896 9:32 24:10 — ⚔ Scout Rush
38 1,598 12:18 17:43 38:01
37 1,567 10:17 14:08 33:30 ⛏ Fast Castle
28 1,181 11:52 16:09 40:37 ⛏ Fast Castle
27 1,136 11:34 19:10 — ⛏ Fast Castle
26 1,073 10:47 23:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,605 11,324 15,570 925 52,424 59,487
19,600 11,482 9,170 2,900 43,152 44,651
16,430 14,676 4,075 1,470 36,651 40,215
17,750 10,328 6,710 1,320 36,108 43,622
13,230 10,155 4,905 880 29,170 32,576
12,195 7,114 2,695 2,800 24,804 26,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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