AoeStats
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Fortress

509917908Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 46m 22s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1205
+16
🇹🇷 Bohemians · Türkiye
1149
+18
🇩🇪 Romans · Germany
1223
-18
🇭🇷 Turks · Croatia
1173
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,277 7:17 11:23 27:17 ⛏ Fast Castle
26 1,219 8:27 12:57 22:18 ⛏ Fast Castle
21 983 9:12 14:14 17:37 ◆ FC into Fast Imp
17 778 8:34 18:30 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,310 17,210 9,865 1,995 60,380 68,023
25,985 14,675 14,190 2,295 57,145 64,668
25,750 12,825 8,220 1,050 47,845 57,384
8,140 4,240 4,570 0 16,950 19,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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