AoeStats
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Arabia

510912624Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 54m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1150
+14
🇦🇷 Saracens · Argentina
1149
+14
🇦🇷 Ethiopians · Argentina
1100
+16
🇦🇺 Britons · Australia
1098
+15
🇨🇳 Poles · China
1223
-21
🇨🇳 Ethiopians · China
1086
-14
1081
-14
🇨🇳 Vietnamese · China
988
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 3,261 10:20 20:26 41:00 ⛏ Fast Castle
49 2,674 10:19 25:06 — ⚔ Archer Rush
44 2,421 9:51 22:03 44:53 ⛏ Fast Castle
40 2,156 10:01 24:46 42:00 ⚔ Archer Rush
40 2,181 9:25 16:16 41:23 ⛏ Fast Castle
39 2,115 9:55 21:54 — ⚔ Archer Rush
33 1,813 10:14 22:55 52:57 ⚔ Archer Rush
21 1,151 13:10 17:25 41:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,505 20,839 24,420 2,050 84,814 92,755
36,645 10,599 32,020 100 79,364 80,865
26,775 22,850 15,365 2,185 67,175 72,969
30,060 12,740 20,395 3,075 66,270 73,626
15,195 19,567 13,225 2,375 50,362 58,746
13,035 8,947 10,510 1,690 34,182 40,058
10,955 9,878 8,810 1,600 31,243 32,084
7,160 6,307 4,155 200 17,822 22,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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