AoeStats
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Arena

510908337Analyzed
4v4 RM · 15h ago on Oct 3, 2026· 34m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1117
+16
🇺🇸 Italians · United States
1104
+16
🇺🇸 Persians · United States
1074
+18
🇺🇸 Aztecs · United States
1031
+20
🇹🇼 Khmer · Taiwan
1132
-18
🇨🇦 Teutons · Canada
1123
-18
🇦🇺 Britons · Australia
1116
-18
🇦🇷 Saracens · Argentina
1069
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,150 10:32 14:09 30:08 ⛏ Fast Castle
29 983 10:36 14:35 30:05 ⛏ Fast Castle
28 965 10:44 14:37 27:26 ⛏ Fast Castle
28 960 10:58 15:07 29:34 ⛏ Fast Castle
27 936 10:32 16:29 31:00 ⛏ Fast Castle
27 919 11:32 15:25 31:47 ⛏ Fast Castle
23 806 11:35 16:56 — ⛏ Fast Castle
18 623 12:30 16:48 22:17 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,570 12,620 7,940 950 44,080 48,852
12,520 11,355 5,890 1,630 31,395 32,769
14,170 9,540 5,875 950 30,535 32,888
12,010 11,725 3,325 2,200 29,260 31,636
13,635 9,600 3,065 1,700 28,000 33,630
11,735 7,295 4,725 850 24,605 27,498
9,990 7,165 3,180 1,250 21,585 25,713
6,875 6,305 5,720 650 19,550 20,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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