AoeStats
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Arena

510700413Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 74m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1234
+15
🇨🇦 Italians · Canada
1220
+16
🇨🇴 Muisca · Colombia
1182
+17
🇹🇷 Byzantines · Türkiye
1173
+18
🇨🇳 Britons · China
1334
-21
🇮🇳 Khmer · India
1300
-20
🇹🇭 Teutons · Thailand
1119
-13
🇦🇺 Huns · Australia
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,509 11:24 15:23 32:18 ⛏ Fast Castle
38 2,822 9:16 13:37 33:27 ⛏ Fast Castle
37 2,785 8:59 20:12 38:27 ⛏ Fast Castle
34 2,534 11:32 18:23 29:36 ⛏ Fast Castle
29 2,187 11:10 14:03 26:40 ⛏ Fast Castle
28 2,117 10:22 14:19 28:05 ⛏ Fast Castle
24 1,774 10:38 14:30 30:27 ⛏ Fast Castle
9 671 11:49 17:06 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,210 62,295 25,265 3,650 149,420 181,621
54,540 55,785 26,695 3,885 140,905 152,105
51,205 33,750 38,140 6,160 129,255 149,782
41,275 54,210 20,700 7,680 123,865 144,175
50,655 37,230 12,660 950 101,495 111,718
25,620 31,095 18,380 7,570 82,665 109,940
11,945 11,110 3,780 1,515 28,350 33,644
10,690 9,800 4,410 1,275 26,175 28,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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