AoeStats
← 大明湖畔

Nomad

510690623Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 65m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Dravidians · Peru
1109
+16
🇦🇷 Wu · Argentina
1108
+16
🇺🇸 Lithuanians · United States
1105
+17
🇷🇺 Mongols · Russia
1169
-18
🇦🇺 Franks · Australia
1114
-16
🇲🇽 Malay · Mexico
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,239 14:33 19:02 54:00 ⛏ Fast Castle
38 2,493 14:18 20:56 32:29 ⚔ Fish Boom into Galleys into Archers FC
33 2,141 12:13 20:30 51:53 ⛏ Fish Boom FC
30 1,955 13:17 29:54 52:17 ⚔ M@A Rush
21 1,375 11:53 19:40 33:32 ⛏ Fish Boom FC
20 1,325 12:13 18:21 39:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,275 28,798 14,310 5,305 67,688 85,609
24,505 18,488 13,705 5,600 62,298 72,652
30,230 15,233 8,925 4,250 58,638 62,913
29,565 16,782 9,270 2,775 58,392 75,914
9,950 20,199 13,410 3,275 46,834 57,588
15,325 16,690 9,990 3,310 45,315 48,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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