AoeStats
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African Clearing

510686676Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 40m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1122
+14
🇹🇼 Poles · Taiwan
1070
+16
🇹🇼 Hindustanis · Taiwan
1057
+17
🇹🇼 Bohemians · Taiwan
1031
+18
🇦🇺 Franks · Australia
1133
-19
🇨🇾 Italians · Cyprus
1133
-19
🇲🇽 Berbers · Mexico
1022
-14
🇨🇳 Magyars · China
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,110 15:00 19:16 — ⛏ Fast Castle
27 1,089 15:10 18:56 34:49 ⛏ Fast Castle
23 920 15:46 20:13 35:37 ⛏ Fast Castle
23 940 14:49 18:46 — ⛏ Fast Castle
16 670 15:53 20:41 — ⛏ Fast Castle
15 630 14:03 19:58 — ⚔ Archers FC
13 544 13:07 17:12 — ⛏ Fast Castle
9 382 14:40 21:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,700 12,880 8,870 2,010 40,460 42,041
13,725 8,955 6,820 1,810 31,310 34,398
11,475 8,584 3,480 1,460 24,999 28,278
5,945 6,655 3,330 2,905 18,835 18,631
7,675 4,360 3,380 2,250 17,665 18,663
6,110 4,159 1,415 1,050 12,734 14,072
4,175 4,456 2,140 1,155 11,926 12,107
4,000 3,880 1,085 1,365 10,330 11,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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