AoeStats
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Oasis

507221919Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 3m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
947
+14
🇨🇦 Teutons · Canada
924
+15
🇵🇪 Franks · Peru
876
+17
🇦🇺 Malay · Australia
863
+17
🇨🇳 Britons · China
989
-20
939
-17
🇨🇳 Franks · China
880
-15
🇨🇳 Vietnamese · China
767
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 159 — — —
41 128 — — —
28 87 — — —
27 83 — — —
25 78 — — —
21 66 — — —
17 52 — — —
7 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 50 0 600 302
350 175 0 0 525 257
350 0 0 0 350 463
250 100 0 0 350 245
250 100 0 0 350 315
250 50 0 0 300 200
100 175 0 0 275 183
250 0 0 0 250 399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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