AoeStats
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Arena

507217966Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 50m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1069
+8
🇯🇵 Britons · Japan
1068
+8
🇳🇿 Khmer · New Zealand
1002
+11
🇦🇺 Dravidians · Australia
996
+11
🇳🇱 Tupi · Netherlands
978
-12
🇨🇳 Franks · China
904
-10
🇨🇳 Khmer · China
894
-10
🇿🇦 Saracens · South Africa
770
-6
Player eAPM Actions Feudal Castle Imperial Opening
33 1,654 12:07 16:19 29:04 ⛏ Fast Castle
31 1,573 11:33 15:54 32:53 ⛏ Fast Castle
26 1,330 11:45 16:25 31:08 ⛏ Fast Castle
24 1,227 9:54 16:50 27:19 ⛏ Fast Castle
22 1,098 12:51 16:02 28:24 ⛏ Fast Castle
17 871 10:54 15:02 30:13 ⛏ Fast Castle
16 824 9:50 14:45 34:04 ⛏ Fast Castle
15 742 11:55 17:06 46:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,275 15,930 32,910 3,550 93,665 105,567
24,420 27,140 19,295 1,700 72,555 94,576
30,055 28,380 10,045 1,630 70,110 77,121
20,105 25,995 11,515 1,800 59,415 71,803
24,570 22,050 11,425 750 58,795 62,350
14,075 26,135 13,895 1,400 55,505 82,965
21,200 17,590 8,005 2,760 49,555 64,662
9,925 7,525 2,170 1,385 21,005 21,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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