AoeStats
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Pilgrims

507178015Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 6m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
976
+14
🇺🇸 Japanese · United States
966
+14
🇦🇷 Malay · Argentina
942
+15
🇲🇽 Burgundians · Mexico
887
+18
🇨🇳 Persians · China
975
-17
🇨🇳 Slavs · China
935
-16
🇹🇼 Georgians · Taiwan
902
-14
🇩🇪 Vietnamese · Germany
901
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 144 — — —
20 129 — — —
16 105 — — — ⛏ Fish Boom
15 97 — — — ⛏ Fish Boom
13 83 — — —
9 57 — — —
5 32 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 1,025 0 100 1,675 1,180
650 700 50 100 1,500 1,008
450 825 50 100 1,425 954
420 405 50 100 975 482
150 325 50 100 625 231
0 275 0 0 275 143
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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