AoeStats
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Arena

507047460Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 40m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
962
+17
🇦🇺 Berbers · Australia
941
+18
🇨🇳 Franks · China
941
+18
🇦🇺 Britons · Australia
887
+26
🇳🇱 Khmer · Netherlands
1030
-20
🇫🇷 Byzantines · France
999
-19
🇨🇦 Teutons · Canada
965
-18
🇧🇷 Slavs · Brazil
936
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,032 11:44 15:44 30:26 ⛏ Fast Castle
24 968 12:12 16:44 31:30 ⛏ Fast Castle
20 804 10:52 15:36 31:03 ⛏ Fast Castle
19 766 11:17 15:19 32:45 ⛏ Fast Castle
18 729 10:32 16:12 32:15 ⛏ Fast Castle
17 703 15:21 18:52 31:42 ⛏ Fast Castle
16 636 11:48 16:11 22:13 ◆ FC into Fast Imp
12 496 10:55 14:46 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,470 13,210 14,460 3,550 54,690 59,710
21,270 13,515 6,375 2,415 43,575 60,481
20,680 15,440 5,720 1,150 42,990 43,379
13,865 13,635 12,090 2,250 41,840 43,837
17,910 8,420 9,045 1,505 36,880 39,155
15,845 10,680 9,465 750 36,740 40,908
12,695 11,595 6,605 3,850 34,745 42,361
14,575 11,880 5,220 200 31,875 35,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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