AoeStats
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Arena

507042620Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
925
+16
🇨🇳 Huns · China
911
+17
🇭🇰 Mongols · Hong Kong SAR China
906
+17
🇦🇺 Lithuanians · Australia
903
+17
🇹🇷 Bohemians · Türkiye
977
-19
🇦🇺 Khmer · Australia
952
-18
🇹🇷 Cumans · Türkiye
945
-17
🇮🇶 Huns · Iraq
848
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,254 9:56 16:45 28:20 ⛏ Fast Castle
25 1,078 11:11 15:16 28:39 ⛏ Fast Castle
22 934 10:39 14:55 34:19 ⛏ Fast Castle
21 884 11:02 14:47 31:03 ⛏ Fast Castle
21 901 12:38 16:57 29:15 ⛏ Fast Castle
19 823 10:59 14:59 37:30 ⛏ Fast Castle
19 837 11:58 16:31 31:23 ⛏ Fast Castle
8 365 12:11 20:46 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,735 15,395 14,485 4,200 59,815 68,002
17,870 18,197 15,105 850 52,022 53,018
21,000 10,303 13,695 300 45,298 51,578
17,530 19,045 7,650 880 45,105 50,181
14,875 17,020 10,045 2,900 44,840 55,222
20,570 9,540 11,995 1,600 43,705 56,137
14,845 10,810 4,195 2,370 32,220 40,220
9,820 7,535 3,595 960 21,910 23,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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