AoeStats
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Arena

507031633Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 53m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
928
+15
🇦🇺 Ethiopians · Australia
905
+16
🇨🇳 Portuguese · China
904
+16
🇨🇳 Franks · China
885
+45
🇪🇸 Slavs · Spain
967
-19
🇩🇪 Italians · Germany
884
-15
🇩🇪 Khmer · Germany
881
-15
🇦🇷 Khmer · Argentina
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,689 11:15 16:22 32:09 ⛏ Fast Castle
27 1,458 12:07 16:09 30:19 ⛏ Fast Castle
22 1,168 12:07 16:49 30:03 ⛏ Fast Castle
21 1,115 12:13 22:16 34:09 ⚔ M@A FC
20 1,098 10:08 19:39 32:43 ⚔ FC into Archers
11 596 15:51 19:14 — ⛏ Fast Castle
3 152 — — —
1 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,835 20,600 13,620 9,500 75,555 108,983
25,240 20,130 18,515 3,250 67,135 72,813
24,330 13,990 10,855 4,605 53,780 61,886
20,195 15,900 11,020 2,340 49,455 58,716
20,750 16,345 9,685 1,630 48,410 61,826
18,650 13,170 12,780 1,665 46,265 48,825
450 75 50 0 575 269
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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