AoeStats
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Pilgrims

507026786Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 6m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1010
+14
🇩🇪 Wu · Germany
1003
+15
🇨🇿 Turks · Czechia
971
+16
🇪🇸 Italians · Spain
933
+18
🇲🇽 Malay · Mexico
1009
-17
🇯🇵 Armenians · Japan
993
-17
🇨🇳 Turks · China
944
-15
🇨🇳 Franks · China
942
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 237 — — — ⛏ Fish Boom
24 157 — — — ⛏ Fish Boom
22 143 — — —
20 128 — — —
19 121 — — —
15 99 — — —
9 57 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 955 50 105 1,860 1,345
800 650 0 100 1,550 1,401
600 625 0 0 1,225 1,168
600 402 0 100 1,102 812
400 575 0 100 1,075 418
300 550 0 100 950 510
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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