AoeStats
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Black Forest

507025859Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 5m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1124
+10
🇹🇷 Persians · Türkiye
979
+16
🇬🇧 Maya · United Kingdom
945
+18
🇩🇪 Spanish · Germany
945
+17
🇮🇳 Bohemians · India
1016
-17
🇨🇳 Italians · China
1015
-16
🇨🇳 Franks · China
973
-15
🇨🇳 Khmer · China
926
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 153 — — —
22 110 — — —
9 46 — — —
8 42 — — —
5 26 — — —
2 11 — — —
2 11 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 150 0 0 950 833
600 175 0 0 775 494
650 25 50 0 725 842
500 25 0 0 525 590
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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