AoeStats
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Nomad

507025274Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 10m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Ethiopians · Ireland
1076
+13
🇻🇳 Burgundians · Vietnam
1031
+15
🇦🇺 Italians · Australia
923
+19
🇹🇼 Persians · Taiwan
881
+22
🇳🇴 Mongols · Norway
1049
-19
🇨🇳 Japanese · China
1013
-18
🇨🇳 Goths · China
973
-16
🇨🇭 Malians · Switzerland
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 361 — — —
29 298 — — — ⛏ Fish Boom
13 129 — — —
12 118 — — —
2 18 — — —
1 8 — — —
0 3 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 825 0 100 2,925 2,326
1,250 725 50 0 2,025 2,270
1,050 425 50 115 1,640 978
550 350 50 100 1,050 653
0 275 0 100 375 0
0 0 0 0 0 340
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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