AoeStats
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Arena

507004175Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1078
+12
🇦🇺 Spanish · Australia
1055
+13
🇦🇺 Bohemians · Australia
1003
+15
🇭🇰 Mongols · Hong Kong SAR China
1003
+15
🇸🇪 Celts · Sweden
1071
-17
🇨🇳 Franks · China
990
-14
🇹🇼 Persians · Taiwan
950
-12
🇺🇸 Saracens · United States
935
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,048 10:25 14:55 33:29 ⛏ Fast Castle
33 1,542 10:33 16:50 — ⛏ Fast Castle
29 1,326 10:51 16:33 37:26 ⛏ Fast Castle
27 1,231 11:15 16:50 45:55 ⛏ Fast Castle
27 1,248 12:11 16:31 31:47 ⛏ Fast Castle
25 1,131 11:17 16:24 29:43 ⛏ Fast Castle
24 1,123 12:12 16:32 33:37 ⛏ Fast Castle
20 923 10:41 14:19 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,020 16,600 13,620 1,805 59,045 71,668
21,310 25,670 8,835 2,420 58,235 68,781
20,305 18,820 11,630 5,305 56,060 63,262
20,760 11,345 12,925 6,675 51,705 59,554
21,465 20,155 6,940 2,310 50,870 59,079
21,695 10,815 11,460 2,280 46,250 54,203
12,250 14,765 4,320 2,210 33,545 41,093
8,295 12,095 1,180 1,195 22,765 26,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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